Fast and Robust Mesh Simplification for Generated and Real-World 3D Assets

Kunal Bhosikar1    Preet Savalia2    Lokender Tiwari3    Brojeshwar Bhowmick3
1IIIT Hyderabad    2IIT Jodhpur    3TCS Research
CVPR 2026 Workshop on 3D Geometry Generation for Scientific Computing
🏆 Best Paper Award Runner-up
FA-QEM Teaser showing mesh simplification
Figure 1: FA-QEM delivers high-fidelity and efficient mesh simplification. We compare against several baselines at 10% resolution. Close-ups show that FA-QEM preserves sharp geometry and fine textures under aggressive simplification while achieving significantly lower runtimes.

Architecture & Pipeline

FA-QEM Pipeline Architecture Overview
Figure 2: Overview of the FA-QEM pipeline. We construct a composite quadric Qgf from base, boundary-curvature, and normal-alignment terms to define costgf, alongside an area-preservation quadric QA with cost costarea. Edge collapses are guided by a weighted combination yielding costtotal. After simplification, successive mapping ensures consistent, high-fidelity texture transfer.

Abstract

The rapid growth of 3D content from modern reconstruction and generative pipelines, such as neural rendering and large-scale 3D asset generation, has led to an abundance of dense, noisy, and often non-manifold meshes. While these representations achieve high visual fidelity, their complexity poses significant challenges for downstream applications in simulation, AR/VR, and scientific computing, where efficient and reliable geometry is essential.

This necessitates mesh simplification methods that are not only fast and robust to "in-the-wild" inputs, but also capable of preserving fine geometric structures and high-quality appearance. In this paper, we propose Feature-Aware Quadric Error Metric (FA-QEM), a comprehensive mesh simplification pipeline designed for modern 3D assets. Our approach introduces a novel multi-term quadric error formulation that jointly encodes geometric deviation, boundary curvature, and surface normal consistency, enabling optimal vertex placement that preserves sharp features even under aggressive simplification.

Furthermore, we show that high-fidelity geometric simplification significantly improves downstream appearance transfer, serving as a superior front-end for texture mapping via successive mapping techniques. We conduct extensive evaluations on both AI-generated meshes and large-scale real-world datasets, including Thingi10K and the Real-World Textured Things dataset. Our results demonstrate that FA-QEM achieves consistently lower geometric error, better visual fidelity, and substantially faster runtimes compared to existing methods, while maintaining robustness across diverse and challenging inputs.

Qualitative Results (360° Showcases)

Below are short qualitative animations demonstrating our simplified textured meshes across various real-world assets:

Qualitative Result 1
Qualitative Result 2
Qualitative Result 3
Qualitative Result 4

Method Summary

Citation

@misc{bhosikar2026fastrobustmeshsimplification,
      title={Fast and Robust Mesh Simplification for Generated and Real-World 3D Assets}, 
      author={Kunal Bhosikar and Preet Savalia and Lokender Tiwari and Brojeshwar Bhowmick},
      year={2026},
      eprint={2605.14029},
      archivePrefix={arXiv},
      primaryClass={cs.GR},
      url={https://arxiv.org/abs/2605.14029}, 
}